using System;

namespace Server
{
	public enum VirtueLevel
	{
		None,
		Seeker,
		Follower,
		Knight
	}

	public enum VirtueName
	{
		Humility,
		Sacrifice,
		Compassion,
		Spirituality,
		Valor,
		Honor,
		Justice,
		Honesty
	}

	public class VirtueHelper
	{
		public static bool HasAny( Mobile from, VirtueName virtue )
		{
			return ( from.Virtues.GetValue( (int)virtue ) > 0 );
		}

		public static bool IsHighestPath( Mobile from, VirtueName virtue )
		{
			return ( from.Virtues.GetValue( (int)virtue ) >= GetMaxAmount( virtue ) );
		}

		public static VirtueLevel GetLevel( Mobile from, VirtueName virtue )
		{
			int v = from.Virtues.GetValue( (int)virtue );
			int vl;

			if ( v < 4000 )
				vl = 0;
			else if ( v >= 20000 )
				vl = 3;
			else
				vl = ( v + 9999 ) / 10000;

			return (VirtueLevel)vl;
		}

		public static int GetMaxAmount( VirtueName virtue )
		{
			if( virtue == VirtueName.Honor )
				return 20000;

			if( virtue == VirtueName.Sacrifice )
				return 22000;

			return 21000;
		}

		public static bool Award( Mobile from, VirtueName virtue, int amount, ref bool gainedPath )
		{
			int current = from.Virtues.GetValue( (int)virtue );

			int maxAmount = GetMaxAmount( virtue );

			if ( current >= maxAmount )
				return false;

			if( (current + amount) >= maxAmount )
				amount = maxAmount - current;

			VirtueLevel oldLevel = GetLevel( from, virtue );

			from.Virtues.SetValue( (int)virtue, current + amount );

			gainedPath = ( GetLevel( from, virtue ) != oldLevel );

			return true;
		}

		public static bool Atrophy( Mobile from, VirtueName virtue )
		{
			return Atrophy( from, virtue, 1 );
		}
		public static bool Atrophy( Mobile from, VirtueName virtue, int amount )
		{
			int current = from.Virtues.GetValue( (int)virtue );

			if( (current - amount) >= 0 )
				from.Virtues.SetValue( (int)virtue, current - amount );
			else
				from.Virtues.SetValue( (int)virtue, 0 );

			return ( current > 0 );
		}

		public static bool IsSeeker( Mobile from, VirtueName virtue )
		{
			return ( GetLevel( from, virtue ) >= VirtueLevel.Seeker );
		}

		public static bool IsFollower( Mobile from, VirtueName virtue )
		{
			return ( GetLevel( from, virtue ) >= VirtueLevel.Follower );
		}

		public static bool IsKnight( Mobile from, VirtueName virtue )
		{
			return ( GetLevel( from, virtue ) >= VirtueLevel.Knight );
		}
	}
}